Portfolio

This is a collection of some of the games and companies I have worked for.
Some have been built entirely by me, some others together with very talented people.


MeteorGames – Neopets Treasure Keepers

Lead Flash Engineer, Neopets Treasure Keepers Meteor Games, Beverly Hills, CA, USA, 2011 I lead the team of Flash engineers to create a framework in AS3 to support this game. The game was sponsored by Viacom and has had a good success amongst other Facebook games. My job for this position was to create a framework, together with other 5 Flash and 3 PHP Developers, able to sustain and scale this particular game. The game was designed in house by MeteorGames.

neopetsmg

Player.IO

Game development, Universal Battle Self-sponsored, 2010 I created the idea, graphic and engine of this multiplayer/social table war game with ActionScript3, PHP and C#. The multiplayer system has been built over the Player.IO API using both C# and AS3. Users can save their own armies and maps over the site thanks to the MySQL database and also share the code with other friends. Using this game people have been already playing many tournaments of games like Warhammer, Lord of rings and Dungeons and Dragons.

Universal Battle

Universal Battle

Play Self-sponsored, 2010 I created the idea, graphic and engine of this multiplayer/social table war game with ActionScript3, PHP and C#. The multiplayer system has been built over the Player.IO API using both C# and AS3. Users can save their own armies and maps over the site thanks to the MySQL database and also share the code with other friends. Using this game people have been already playing many tournaments of games like Warhammer, Lord of rings and Dungeons and Dragons. Software and third party APIs used:  Adobe Flash, ActionScript 3, PHP, MySQL, C#, Player.IO

Universal Battle

FunFlow

Game Developer, Dynamic Systems 2 FunFlow, Stockholm, Sweden, 2009 I created the idea, graphic and engine of this puzzle/physic game with ActionScript3 using Adobe Flash and Photoshop. The game includes a level editor where people can design their own levels and share it with friends. The game was sold with a primary license to FunFlow.com. The API used for the physics is BOX2D. It was featured on Facebook and it generated a level competition with prizes up to $4.000.

Dynamic Systems 2

Dynamic Systems 2

Play Primary licensed by FunFlow, 2010 Dynamic Systems 2 is the sequel to one of the most popular physics games in 2009. Inspired by Rube Goldberg Machines, the game poses you with intricate puzzles and challenges. Place the objects and get the ball to the end! Using the level editor you can create your own level and share with friends. Software and third party APIs used:  Adobe Flash, ActionScript 3, Box2D, Adobe Photoshop

Dynamic Systems 2