Yearly Archives: 2013


Create an Air ANE for Android to dispatch background tasks

If you are using DIRECT or GPU mode with Adobe Air you probably have already noticed that once the app goes in background it stops firing any kind of Event. This means that any task that dispatches Event will stop working. Luckily it is still possible to dispatch Events from an ANE. In this post I am going to create an ANE for Android that dispatches an Event every second which triggers a callback on the AS3 side. Assuming that you have already downloaded the Android SDK, open Eclipse and create a new Android Application Project naming it BackgroundTasker, also if you want change the Package Name, I changeds mine to com.lorenzonuvoletta.backgroundtasker. Click Next a bunch of times and you should have your project setup. You can also go ahead and delete… [Read more »]

flash-air-android

Create a cross platform game with Cocos2DX and C++

If you like to code in C++ and you are interested in building a cross platform game, there is a library out there you can use, it is called Cocos2DX. The cool thing about it is that “theoretically” you write the code once and it should work on any platform… In practice it gets a little complicated, but with a bit of stubbornness anything is possible. There is a big list of games already using it and I guess now one of the most famous is Hero Academy (which I am not sure why they have not released on Android), also Glu mobile seems to like using it. You will not be able to find huge amounts of tutorials online, and the official website is confusing at best, although there is one that is pretty… [Read more »]

cocos2dx_portrait