Game Developer, Spectro Destroyer Platogo, Wien, Austria, 2009 I created the idea, graphic and engine of this platform/shooting game with ActionScript3 using Adobe Flash, Flash Develop and Photoshop. The physic of the game was done using QuickBox2d. The game includes a community section where people can design their own levels and share it with friends. The game was sold with a primary license to Platogo.com.
Play Primary licensed by Platogo, 2009 Spectro Destroyer is a Puzzle-Platformer with a retro 8-bit look containing a Level Editor too. You are in a alien base and you have to pass through all the rooms. To make this you need to kill all the enemies in each room. Each enemy has a color and can be destroyed only with a Laser-Bullet of the same color. So you will have to shoot on the colored mirrors in the room to transform the color of your laser from white to whatever other color you need. Software and third party APIs used: Adobe Flash, ActionScript 3, Box2D, Adobe Photoshop